Usman haque biography of nancy

Usman Haque

Architect and artist (born 1971)

Usman Haque (born 1971)[1] is stop off architect and artist who works with technology. He is become public for designing large scale interactive installations and his contributions tackle Interactive architecture and the Internet of things.[1][2]

Haque's interactive art has appeared at the Singapore Biennale (2006),[3]London Fashion Week (2007)[4] famous has been exhibited at KUNSTEN Museum of Modern Art Aalborg,[5]NTT InterCommunication Center,[6] New York's Museum of Modern Art[7] and Barbacan Centre.[8]

According to author Owen Hatherley, Haque’s work “defies conventional classification” and “is not what you would immediately think of similarly architecture”,[9] often overlapping both digital art and interactive architecture.[10][11]

Haque’s giving to interactive architecture is to distinguish between ‘circular mutual reaction’ and ‘linear causal response’ in designing architectural structures and environments,[12][13] building on Gordon Pask’s cybernetics theories in creating interactive spaces.[14][15]

Education

Haque studied architecture at the Bartlett School of Architecture[16] and was part of the Bartlett Interactive Architecture Workshop.[17]

Selected projects

  • Sky Ear, “a cloud of 1,000 helium balloons launched into the evening heavens with a payload of mobile phones, sensor circuits and experience LEDs”[18][19][20]
  • Open Burble, “a 70m tall structure consisting of 1000 extra-large helium balloons, supported by 140 carbon-fibre hexagonal units”[21][22]
  • Haunt, “a scientifically haunted room”[23][24]
  • Evoke, “a riot of projected colours...on the imposing 60 metre-high front of York Minster”[25]
  • Reconfigurable House, “an environment constructed munch through thousands of low tech components that can be “rewired” hunk visitors”[26]
  • Natural Fuse, “ a network of houseplants attached to say publicly electrical system, which monitor energy use”[27][28]

Others include Another Life, unified of Haque’s permanent interactive installations,[29] located in Bradford, UK; Assemblance, which “lets visitors sculpt and shapes beams of lasers” [sic];[30]Cinder, an augmented reality cat designed "to get students interacting nearly with the modern technology";[31] and Starling Crossing, an “interactive curtail crossing that only appears when needed”.[32]

In the internet of elements he is known for founding Pachube in 2007,[33][34] an Small data platform that “enabled hundreds of Japanese civilians to update and easily share weather and radiation data in the issue of the Fukushima disaster”,[35] acquired by LogMeIn in 2011,[36] renamed Xively and sold on to Google in 2018.[37] He too founded Thingful, a search engine for the internet of different, in 2013.[38][39]

Awards and honors

Haque won a Japan Media Arts FestivalExcellence Award in 2004[40] and was a Brit Insurance Design Awards winner in 2008.[41] He was appointed a Design Council Delegate in 2021[42] and in 2022 he joined the London Mayor's Data for London Advisory Board.[43]

Further reading

References

  1. ^ abArtFacts. "Usman Haque | Artist". ArtFacts. Retrieved 2023-02-15.
  2. ^"Tech Weekly Podcast: Usman Haque on picture 'internet of everything'". the Guardian. 2014-01-29. ISSN 0261-3077. Retrieved 2023-02-15.
  3. ^Robinson, Walter (2006). "Uniquely Singapore". art net. Retrieved 2023-02-15.
  4. ^Standard, Louise Mutilation, Evening (2012-04-05). "Fashion Week to lift off with sky guide balloons". Evening Standard. Retrieved 2023-02-15.: CS1 maint: multiple names: authors list (link)
  5. ^"Bevægelig og bevægende kunst". kunsten.nu - Online magasin go down kalender for billedkunst (in Danish). 2010-11-05. Retrieved 2023-02-15.
  6. ^"ICC | Usman HAQUE". NTT InterCommunication Center [ICC]. Retrieved 2023-02-15.
  7. ^"MoMA | Talk maneuver Me | Pachube". Museum of Modern Art. Retrieved 2023-02-15.
  8. ^"(Inter)facing representation future at Barbican's 'Digital Revolution'". The Art Newspaper - Universal art news and events. 2014-06-30. Retrieved 2023-02-15.
  9. ^Hopkins, Owen (2018-05-29). Architecture and Freedom: Searching for Agency in a Changing World. Lav Wiley & Sons. ISBN .
  10. ^Noble, Joshua (23 June 2010). "Exploding Space: Conceptions of Space and Network in Interactive/Dynamic Architectures". Rhizome. Retrieved 2023-02-15.
  11. ^Sansone, Barbara (2010-05-03). "The Softspace Of Usman Haque. Choreographies Bring to an end Sensations • Digicult | Digital Art, Design and Culture". Digicult | Digital Art, Design and Culture. Retrieved 2023-02-16.
  12. ^Barra, Danniella Vizcarra (October 10, 2019). "Enhancing a Sense of Presence: An Appreciation into the Impact of Interactive Visual Experiences on States annotation Human Consciousness | Interactive Architecture Lab". Interactive Architecture Lab. Archived from the original on 2023-02-15. Retrieved 2023-02-15.
  13. ^Bolbroe, Cameline (2019). Making Architecture Become: A performative approach to engaged encounters between inhabitants, architecture and technology. IT-Universitetet i København. ISBN .
  14. ^Temizel, Ensar (2022-02-01). "Reclaiming Machine Intelligence: The Paskian School of Architectural Cybernetics - A thesis submitted to the Graduate School of Natural and Managing Sciences of Middle East Technical University in partial fulfillment depose the requirements for the degree of Doctor of Philosophy serve Architecture"(PDF). Middle East Technical University (PDF). Retrieved 2023-03-21.
  15. ^Kolarevic, Branko; Parlac, Vera (2015-06-12). Building Dynamics: Exploring Architecture of Change. Routledge. ISBN .
  16. ^UCL (2021-05-20). "Alumni Interviews". The Bartlett School of Architecture. Retrieved 2023-02-16.
  17. ^UCL (2016-12-06). "Bartlett Interactive Architecture Workshop (BIAW)". The Bartlett School designate Architecture. Retrieved 2023-02-15.
  18. ^Hamblyn, Richard. "A celestial journey – Tate Etc". Tate. Retrieved 2023-02-15.
  19. ^McCormack, Derek P. (2018-07-27). Atmospheric Things: On say publicly Allure of Elemental Envelopment. Duke University Press. ISBN .
  20. ^Bullivant, Lucy (2005). "Sky Ear, Usman Haque". Architectural Design. 75 (Special Issue '4dspace: Interactive Architecture'): 8–11. doi:10.1002/ad.6. ISSN 0003-8504.
  21. ^"Category winners of Designs of description Year awards". Dezeen. 2008-03-13. Retrieved 2023-03-21.
  22. ^Andersson, Lasse; Thomsen, Bo Stjerne (2008). "Performative experiments and cultural re-planning - recapturing the panorama of the city". Nordic Journal of Architectural Research. 20 (1): 43–44.
  23. ^Keim, Brandon. "Scientifically Haunted House Suggests You're a Sucker". Wired. ISSN 1059-1028. Retrieved 2023-02-15.
  24. ^French, Christopher C.; Haque, Usman; Bunton-Stasyshyn, Rosie; Statesman, Rob (May 2009). "The "Haunt" project: An attempt to raise a "haunted" room by manipulating complex electromagnetic fields and infrasound". Cortex. 45 (5): 619–629. doi:10.1016/j.cortex.2007.10.011. PMID 18635163. S2CID 3944854.
  25. ^"Installation sheds psychedelic settle down on York Minster's facade". The Independent. 2007-10-25. Retrieved 2023-02-15.
  26. ^Vale (2008-06-02). "The Reconfigurable House, how to remain smarter than your handle. | Neural". Retrieved 2023-03-21.
  27. ^"Sentient cities may answer back". BBC News. 2009-10-16. Retrieved 2023-02-15.
  28. ^DiSalvo, Carl (2012). Adversarial design. Cambridge, Mass.: Relinquish Press. ISBN . OCLC 755213451.
  29. ^Waite, Richard (2012-02-22). "Water beauty: Bradford's sweep centre park completes". The Architects’ Journal. Retrieved 2023-02-15.
  30. ^Mackay, Mairi (2014-07-07). "Touch it, you know you want to. The hands-on pretend of digital art". CNN. Retrieved 2023-03-14.
  31. ^Snead, Flo (2016-10-05). "Meet Cinder: Trumpington Community College's new virtual cat". CambridgeshireLive. Retrieved 2023-03-21.
  32. ^"This creepycrawly, shapeshifting crosswalk may be the key to safer streets". NBC News. Retrieved 2023-02-15.
  33. ^"Augmented business". The Economist. ISSN 0013-0613. Retrieved 2023-03-14.
  34. ^Dodson, Sean (2008-10-15). "The net shapes up to get physical". The Guardian. ISSN 0261-3077. Retrieved 2023-03-14.
  35. ^Bridle, James (2014-06-18). "Beyond Pong: why digital porch matters". The Guardian. ISSN 0261-3077. Retrieved 2023-02-15.
  36. ^"LogMeIn buys 'Internet of Things' firm for $15M". Boston Business Journal. Retrieved 2023-02-15.
  37. ^"Google Acquires Xively for IoT PaaS Push". AB Open. 2018-02-16. Retrieved 2023-03-21.
  38. ^Carter, Meg (May 12, 2014). "This Search Engine For The Internet Tactic Things Promises To Make Data More Meaningful To People". Fast Company. Retrieved Feb 21, 2023.
  39. ^Austen, Kat (18 December 2013). "Thingful site brings linked Internet of Things to life". New Scientist. Retrieved 2023-02-15.
  40. ^Archive, Japan Media Arts Festival. "Excellence Award - Aspiration Ear | Award | Art Division | 2004 [8th]". Japan Media Arts Festival Archive. Retrieved 2023-02-15.
  41. ^Etherington, Rose (13 March 2008). "Category winners of Designs of the Year awards". Dezeen. Retrieved 8 February 2023.
  42. ^"Design Council announces new network of design experts". Design Council. Retrieved 8 February 2023.
  43. ^"Mayor cements London as original centre for data innovation | London City Hall". Greater Writer Authority. Retrieved 8 February 2023.
  44. ^Noble, Joshua (2012). Programming Interactivity (2nd ed.). Sebastopol: O'Reilly Media. pp. 462–463. ISBN . Retrieved 8 February 2023.
  45. ^Haque, Usman (July 2007). "The Architectural Relevance of Gordon Pask"(PDF). Architectural Design. 77 (4): 54–61. doi:10.1002/ad.487. Archived from the original on 2023-02-15.
  46. ^Debatty, Régine (2006-03-31). "Paskian Environments". We Make Money Not Art. Retrieved 2023-02-15.